Also returning from Arkham Asylum is that game’s accessible and satisfying combat system. At its core, it’s quite simple: one button performs your attacks, while another counters enemy attacks. The combat rewards good timing, and when you get into the rhythm of battle, chaining your attacks together and turning your enemies’ attacks against them, it’s deeply absorbing. It’s also as graceful as it is brutal, making it a joy to behold. The varied attack animations make most tussles look as if they might work as choreographed fight sequences in a movie. In response to your inputs, Batman might simultaneously counter two attackers with a single impressive move, or take advantage of a convenient surface and slam a thug’s head against it. As you progress, you encounter enemies equipped with things that make taking them down more complicated. Guards with stun batons can be attacked only from behind; enemies with shields require the use of an aerial attack; and foes with body armor can be injured only with a rapid-fire punch attack called the beat down. It’s especially satisfying to defeat large, diverse groups of enemies against whom you must use a variety of techniques. Zoomed-in camera angles that give you a close look at moves that finish off a battle add impact to your attacks and make your triumphs all the more rewarding. Keyboard and mouse controls are as responsive as gamepad inputs, so you can choose whichever method you’re more comfortable with.
Batman’s assortment of gadgets plays a bigger role in combat than it did before. In Arkham Asylum, you could throw batarangs and keep your combo going; here, you can quickly fire off many of your wonderful toys in the heat of battle. A blast from your remote electric charge device can make an enemy involuntarily swing his hammer at surrounding thugs, and a quick placement and detonation of explosive gel can knock nearby foes off their feet. The variety of “quickfire” gadget options and other special moves that Batman has at his disposal can actually be overwhelming, and you may occasionally find yourself pressing the button combination for one gadget when you want to use another. But the game does an excellent job of easing you into the finer points of the combat system, displaying button prompts when you have a good opportunity to use a particular technique. And if you don’t quite grasp a move the first time, you can go into your upgrade menu and re-enable its tutorial for a refresher. The addition of quickfire gadgets gives you a number of new options, and skilled players can benefit a great deal from the smart use of these techniques, but you never need to rely on these abilities. If you prefer to keep things simple, you can certainly get by relying primarily on your fists.
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